The Legend of Zelda: A Link to the Past — Retro Review

Welcome to Power Cord’s Retro Reviews! Today, we look at the classic SNES adventure, The Legend of Zelda: A Link to the Past

Over the past few years, Nintendo’s classic, A Link to the Past, has served as one of my few go-to distraction games — the sort of game that you put in 20-30 minutes here and there when there’s nothing else to do. Playing the GBA version, it was always a fun little game for me to flip on and play alongside other titles like Metroid Zero Mission and the old Pokemon games for bit of nostalgia and entertainment. But it was only recently I realized I had never actually beaten the game. So, determined to see the quest through, I set off to save the land of Hyrule once and for all. Once I had finally felled Gannon, I felt compelled to review the game I had finally beaten after all those years.

On the surface, A Link to the Past is just like any other Zelda game: an evil antagonist has either doomed the world, stolen the princess Zelda, or both, and you as the player take control of Link to explore dungeons, find magical items, and ultimately save the kingdom and the princess.

The game opens with that exact scenario having taken place — an evil sorcerer has stolen the princess and taken over the kingdom —  resulting in the apparent death of Link’s uncle. Link takes up his uncle’s sword and shield and sets off to stop the evil sorcerer who has been kidnapping maidens all over the land to open a portal to the dark world.

The game is set in a massive world, filled with caves, dungeons, and hidden secrets to explore. There is a sense of open-ended exploration in A Link to the Past. There’s a certain order in which to do things, but much of it is up to you and how you decided to tackle each objective. Or, more likely, when and where you finally figure out what you’re doing.

A Link to the Past does very little in terms of handholding. Other than small markers on your map screen, it’s often difficult to remember where you needed to go or who you needed to talk to. This sort of thing is fine in some aspects of the game, such as the numerous hidden treasures around the world that can only be unlocked after you’ve completed a dungeon and found a new item, but when you can’t reach a place clearly marked as your next objective because you forget to talk to an old lady in town, the game becomes frustrating. This is of course a sign of how games were back in the day, but no matter how good you are at exploring an open world, obesseively checking every nook and cranny doesn’t feel as fun when the game is tight lipped on what you’re doing wrong. There are games of this generation that did exploration far better than A Link to the Past (say for instance, Super Metroid).

But for the most part, the exploration was fun enough that figuring out where to go or what to do was easy, or at least not much of a chore. The sprite graphics are bright and the world well designed, but the animations aren’t very good and the setting felt rather bland, with the exception of some spots in the dark world. Still, traipsing around the countryside to the soundtrack of classic Zelda tunes is a fun distraction.

It probably goes without saying, but the formula is bland, and the story utterly cliche. Of course he’s Gannon. Of course it’s hidden in a dungeon. For many, A Link to the Past is the zenith of the Zelda franchise’s 2D experience, much like Ocarina of Time is series best 3D game. But for me, when it comes to both titles, the best Zelda experience lie in other games; one’s that change up the story and formula in much bigger and bolder ways. It’s a fun nostalgic title, but isn’t much more than that.

Pros: 2 big worlds to explore with plenty to do and see; adventuring to classic zelda tunes is fun; good, simple gameplay.

Cons: Graphics are lackluster; some parts are infuriatingly confusing; uninspired story; if you’ve played a Zelda game before, the formula feel boring.

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New Super Mario game at E3, and my thoughts on Nintendo’s future.

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Continuing his trend of dropping rumor-laden comments, Shigeru Miyamoto has said Nintendo will be showing off their next big entry in the Super Mario Bros. series during the company’s press conference at this year’s E3 convention.

This news comes after reports that Nintendo has secured an internet domain for supermaioworld4.com, and rumors that the Wii-U’s true hardware specs and launch price will be unveiled at the convention as well — some speculating it to be as low as $300 USD.

I find this to be very promising. After years of core-gamers being seemingly ignored by the big N, I feel that Nintendo are taking steps to once again cater true gaming experiences. Super Mario on the Wii-U is a sure sell for many gamers of all ages, and with the word being they plan to price the console competitively, Nintendo have a chance to once again be relevant in hardcore gaming.

Of course, I may be a little biased here. I have enjoyed Nintendo ever since I was a kid, growing up with SNES and N64, and playing some of the best games of last generation on the Gamecube. Like many Nintendo fans, the Wii was a disappointment for me. And while I enjoyed the DS, the 3DS still hasn’t quite got the library for me to grab one. That being said, I still find the 3D handheld to be very intriguing, and a step in the right direction.

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Is this in our near-future?

There are some strong and legitimate criticisms on the upcoming Wii-U, specifically those regarding the system’s hardware, but until we see the games in action in front of us, we won’t know just how powerful the new console is (or isn’t). However, I’m am quite optimistic about the Wii-U and Nintendo’s future at this point. Despite the console having a rather dumb name, games like Pikmin 3 and this new Super Mario give me hope. And with reports Retro Studios have been working on a new project (Metroid? Zelda?), I’m sure we’re in for some big announcements this year. I may currently be a die-hard PC gamer, but I love Nintendo enough that I’d be willing to pick up a new console if they do it right.

Here’s hoping Super Mario Wii-U and the rest of their E3 show does the trick.

Game of the Week, February 10 2012: A Love Letter to Super Metroid

Welcome to the first entry for our new Game of the Week column, where every week our fine writers feature one of their favorite games, and why you should love it too! This week, Brendan fills us in on an the SNES classic, Super Metroid.

There are games that define a franchise; games that define a genre; even games that define a console.

Super Metroid is a game that defines an era. Sure, maybe it’s a broad statement, tinted slightly with nostalgic goggles used to look back on fond memories, but there’s something of a universal truth to the statement:

“Super Metroid is one of the greatest games ever made.”

What is it? Before we get into why it’s one of the best game of all time, let’s talk about what the game actually is. Super Metroid is a 2D, side scrolling, action/adventure game, with a heavy emphasis on exploration. The game puts you in the power-suit of Samus Aran, the female protagonist of the Metroid series, and the galaxy’s biggest badass. Super Metoid built on the open-ended exploration of the original Metroid game on the NES, adding a map to see where you are and what’s left to explore; meters showing how much of the map you’ve seen, and how many items you’ve collected; and an inventory where you can keep track of/activate abilities and equipment you’ve earned — abilities like the classic Morph Ball and grapple beams, and equipment like the x-ray visor and super missles. Depending on your completion rate and your time, you receive different endings. All of these simple design decisions create an extremely addictive sense of exploration.

What really amplifies that pull to discover is the game’s setting. Super Metroid takes place on the planet Zebes. On this planet, ancient alien ruins, labyrinthine cave systems, underground research facilities, and even a crashed space frigate create a sense of isolation and mystery. Samus is alone on her mission; after a Human Alliance space station is attacked by the Space Pirate Ridley, and the last living Metroid (which were wiped out by Samus in the Gameboy’s Metroid II: Return of Samus) is stolen, Samus tails the Pirates to the planet to save the Metroid and destroy their plans and defeat the nefarious Mother Brain.

Sure, a rather bare-bones and cliched sci-fi plot, but the Metroid franchise has always told its stories through gameplay and the player’s own experiences, rather than dialogue-heavy cut scenes — even when the story involves other characters for Samus to interact with (at least, that was the case up until Metroid: Other M was release a few years ago).

Super Metroid’s atmosphere and world are immersive and compelling, and the game’s music is simply amazing, adding more dimension to the already alien surrounding.

Why do I love it? Pick any of the gameplay elements I listed above: the music, the atmosphere, the gameplay, sense of exploration and mystery — few other games reach the peaks that Super metroid does, and it’s my personal belief that no other 2D action/adventure game has reach quite the levels of mastery that Super Metroid does.

Along with the Gamecube’s Metroid Prime, it hold a special place in my heart as one of my favorite games of all time. Between both Prime and Super Metroid, as well as nearly every other game in the series, Metroid has solidified itself as my absolute favorite video game series of all time, and is responsible for pulling me back into gaming just a few short years ago. Super Metroid has given me something special, and the series’ formula has made for some of the best experiences I’ve ever had as a gamer.

And I’m not alone in that sentiment. The game created a thriving (and still active) speed running community, who took Super Metroid’s gameplay and turned it into something entirely new.

Not only that, but the game’s music is by far my favorite video game music (aside from Metroid Prime’s). Fellow fans created the band Metroid Metal, who cover and arrange metal version of classic Metroid tunes into prog-metal masterpieces. It’s probably the best way the experience the music of Metroid outside of the games.

Unfortunately, the series took a rather grave turn with the recent Metroid: Other M, and I’d be remiss not to mention it. Other M’s heavy focus on story, and the mischaracterization of Samus from bounty-hunting warrior, to an over-sexualized, incompetent and helpless liability infuriated fans. Futhermore, the changes to the gameplay were too far-removed from that of the series’ past. Sure, some fans lamented the switch to first person in the Prime series, but you can’t ignore the fact that those games still captured the feel and look of the Metroid series. Other M took Metroid to unnecessary and insulting territory. It is my hope that one day we’ll see Samus return with a game worthy of the Metroid name. And seeing as Nintendo’s next generation has begun, I have hope.

I’ve beaten Super Metroid numerous times, but I’ve never grown tired of it. From that first time I played it on a friends SNES some 16 years ago, I was hooked. As the game nears its 18th birthday, I have more than enough reason to return to the dark depths of the planet Zebes, and you should too.

Super Metroid is available on the Wii store. Check out more Metroid Metal at their official website.

And seriously, PLAY THIS GAME!

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