Gaming Journal: Novermber 17 2012

Halo.

Gaming Journal Stats:

Games Played This Week: Halo 4; The Elder Scrolls V: Skyrim

Games Completed

November 2012:

  • Halo 4 [Normal]
  • Hotline Miami

October 2012:

  • Dark Souls [+ Artorias of the Abyss DLC]
  • DOOM
  • DOOM II: Hell on Earth
  • The Elder Scrolls IV: Oblivion [+The Shivering Isles]
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Gaming Journal: November 2, 2012 – DOOOOOOOOOOOOOOOOOM

This week it was Halloween! Sadly, I was unable to get any time with my holiday-standby series, Castlevania. However! I still got plenty of Halloween gaming in with DOOM, and DOOM II.

DOOM

Not much to report; they’re DOOM. If you’ve ever played a game in the series, you know what you’re getting into: frenetic demon blasting, monster closets, and massive guns. I was surprised at just how well the experience holds up. It harkens back to a time where first person shooters were much more goofy, over-the-top, and self aware. They were about gameplay and just being all out nuts rather than linear, overly-cinematic light shows centered around set pieces and “realism.”

Anyway, I beat both Halloween night. Took me a few hours, but was well worth it. I enjoyed it so much, in fact, that I’m considering picking up the recently released Painkiller HD pack from Steam. Very similar in terms of gameplay, atmosphere, and setting. Look for more on that in the weeks to come.

The Elder Scrolls IV: The Shivering Isles

As mentioned last week, I have been feeling the black hole-like pull of Bethesda’s RPGs trying to rope me back in now that I’ve knocked out Dark Souls. To  quench this thirst, I re-installed The Elder Scrolls IV: Oblivion last weekend. Now, I love The Elder Scrolls series, and I love Fallout 3; but Oblivion feels so drab and boring compared to Morrowind and Skyrim. Hell, even Daggerfall feels more dynamic in terms of environments, quests, and things to do and see.

That’s not to say I don’t like Oblivion, it’s a gorgeous game still to this day, and having a PC that can play it on entirely maxed out settings is great. But it’s just one big green forest. There are some planes here and there, some coastal hills and a few big rivers and lakes, but it’s just kinda meh to look at. So instead of wondering around Cyrodiil, I opted to play through The Shivering Isles expansion instead. I have never completed the main quest in Isles, so this felt like an entirely new TES experience for me.

Despite superior art direction, The Shivering Isles is still hindered by Oblivion‘s design and graphics engine.

 

The landscape is far more varied and interesting — at times being very reminiscent of Morrowind at times. The characters and dialogue are FAR more interesting than the somewhat cliche fantasy tropes of Oblivion. I completed the main quest and enjoyed my time in the realm of Sheogorath, but overall the gameplay, music, and world design of Oblivion are nowhere near as good as the other TES games I’ve mentioned.  As it stands, it’s probably my least favorite of the series, even with the enhancements from The Shivering Isles. I’m thinking I’ll give Fallout 3  a go sometime over the Holidays, then return to Skyrim once I’ve returned peace the the Wasteland…

But none of the really matters seeing as how Halo 4 comes out in four days, and is getting ridiculously great review scores.

So. Stoked.

Anyway, that was my week’s worth of gaming. What did you guys play?

Games Played This Week: DOOM; DOOM II: Hell on Earth; The Elder Scrolls IV: Oblivion/The Shivering Isles

Games Completed

October 2012: 
  • Dark Souls [and Artorias of the Abyss DLC]
  • DOOM
  • DOOM II: Hell on Earth
  • The Elder Scrolls IV: The Shivering Isles

 

Gaming Journal; Oct. 26, 2012

Defeated.

I beat Dark Souls.

It was a quick, surprisingly easy battle with Gwyn, Lord of Cinder. Myself and the ever-helpful WanderingMoogle, a fellow player who helped me out on more than one occasion. Thanks to you sir or madam (whomever you are).

But yeah, the battle was quick, easy, and the ending was appropriately brief. I’ve said it once, I’ll say it again: Dark Souls is a phenomenal game, and a great hardcore RPG experience. It’s not for everyone. but damn is it good. I’d say it’s tied with Skyrim as my favorite game of this generation (and that’s against games like Mass Effect 2, Rayman: Legends,  Metroid Prime 3, and Halo: Reach, just to name a few). I also completed the Artorias of the Abyss DLC. Took me  a few hours, but seeing as how it was the very last thing I did before Gwyn, it wasn’t too difficult to complete. The bosses were cool, and I liked the new areas pretty well, but if you decide to skip out on the content for now you’re not missing much. There are some cool secrets and plot lines, but it’s all pretty isolated and doesn’t pertain too much to the story other than giving some background by making you play through (and cause) events mentioned in the main story.

Obviously, after the game was over I immediately began NG+ as was astounded at the fact I completed in 45 minutes what it took me a few days to complete on my first character. Anyway, I’ll probably get a but further in NG+ then put Dark Souls down for a bit… but I’ll be back soon enough.

Need more of this in my life…

Other than Dark Souls I cranked out more Doom 3: BFG Edition and got some hands-on time with Odin Sphere. I’m enjoying both, but seeing as how both Hawken AND Mechwarrior Online begin their closed betas this weekend and Halo 4 is just a couple weeks away, I probably won’t get too much time with them for a few weeks. Neither game has really hooked me either, and to top it off have been hearing the siren call of Bethesda’s RPGs after the impressions for The Elder Scrolls: Online hit. I’m glad to hear that they’re changing up the combat; mostly that it won’t be standard MMO cooldowns, but more of a focused version of Skyrim’s combat. But more importantly, I’m very pleased to hear that players can, in fact, explore the world without too much restriction.

I could use a new RPG; Dark Souls is complete, and I have yet to get my hands on The Dark Spire, so maybe it’s time to return to Skyrim… or Cyrodiil… or Morrowind… or The Wasteland…

And let’s not forget: it’s Halloween next week. That means I’m gonna be playing a lot of Castlevania.

Games Played This Week: Dark Souls; Doom 3: BFG Edition; Odin Sphere

Games Completed

October 2012: 
  • Dark Souls [and Artorias of the Abyss DLC]

So yeah, that was my week. What did you guys play?

 

The Dark Spire versus Etrian Odyssey II: Hardcore RPG face-off

Blah blah blah Skyrim. Blah blah blah Dark SoulsBlah blah blah Diablo. Blah blah blah Mass Effect.

We’ve probably beaten  it into your heads by now, but here at Power Cords, we like RPGs. Personally speaking I love RPGs; but unlike many gamers (and even some of the writers here at Power Cords), I prefer a specific type of experience from my RPGs. While some pine for loot and others eat up story lines and dialogue, I prefer immersion and exploration.

There are different definitions of exploration. For example, the fantasy setting of The Elder Scrolls series offer massive lands to traverse and are the perfect settings for exploration; while games like Dark Souls, Legend of Grimrock, and Dungeons of Dredmor allow players to explore and experiment with the game mechanics through trial and error (and a fair bit of luck). I love that sort of hands-off design that encourages the player to try new things — even if the ultimately end in failure. as I mentioned earlier this week, I’m still playing Dark Souls for that very reason. Unfortunately, I’ve found myself away from my Xbox — and therefore Dark Souls – this weekend. Not to be melodramatic, but in an effort to stave off the bumming, I took a look at two relatively unknown RPGs for the Nintendo DS with similar design concepts and old-school sensibilities: The Dark Spire and Etrian Odyssey II. 

The Dark Spire

Developed by Success and published by Atlus, The Dark Spire is a dark, dreadfully difficult hardcore dungeon crawler that is essentially a throwback to the CRPGs of yore like Wizardry and A Bard’s Tale. The basic scenario for The Dark Spire revolves around a single, massive tower with several floors to explore. Hidden atop the tower is a sorcerer who has stolen a necklace from the royal family. You create a party of adventurers to scale the tower, defeat the sorcerer, and return the necklace. That’s it.  Some quests and dialogue flesh out the background and setting a bit more, but that’s about it. The story doesn’t get any deeper than that; climbing the tower and scouring each of its floors is a story in itself, and is far more compelling than any hackneyed fantasy tale would be.

I haven’t had too much time with the game yet, but so far I like what I’ve seen. The art is wonderful — it has a dark, comic-book-ish feel (large hand drawn “BOOM’s” will flash across the screen when a character scores a critical hit). Despite having essentially zero animation, the art still manages to draw you in and create a strong sense of place. The music is also great, often times sounding like Castlevania crossed with the early Elder Scrolls games. But the art is just the surface of the extremely deep game.

In The Dark Spire, you control a 4-man party, exploring grid-based dungeons in first person, a la Legends of Grimrock. Character stats are rolled randomly in the creation process, making each one you create unique from the rest. In terms of gameplay, very little is explained to the player. New items do little to explain how they will affect your characters’ stats, instead requiring trial and error to find out what work best. Certain game mechanics, such as character alignment, praying, quests, or learning new spells, exist without tutorial or explanation. There seems to be quite a bit here that could easily be overlooked if you jump in impatiently; try to mash the A button to get through the random battles, and you’ll quickly find yourself at the game over screen. I’ve even read there are hidden classes that can be unlocked through a class combination system and unlockable races. How do I go about discovering this stuff? No clue, but I look forward to delving into this game to find just how deep these mechanics go.

Etrian Odyssey II: Heroes of Lagaard

Etrian Odyssey is another Atlus joint, this time being both developed and published by the Japanese company (it’s worth noting that Atlus also published Demon’s Souls, of which Dark Souls is the spiritual sequel). EO II is very similar to The Dark Spire: first person dungeon crawling, random monster encounters, minimal story, and interfacing with towns mainly through menu navigation. However, EO II features a few gameplay hooks that set it apart. First is the map system. Instead of slowly uncovering a map as you explore, your tasked with drawing and completing your own via the stylus screen on the DS. This adds another layer of depth to exploration, but also another way for you to completely screw yourself over; draw an incorrect map, and you may jeopardize the success of your quest.

The second change is the class/guild system. In Etrian Odyssey II, the world of Lagaard is filled with guilds of adventurers attempting to uncover ancient secrets about their world. At the outset of your adventure, you create your own guild. You can then fill out your ranks with up to 30 characters. While the stat rolling isn’t random like in The Dark Spire, the number of classes available to you is far greater, each one filling slightly different rolls than the others. You may then select up to 5 of your guild members to join your party and enter the labyrinthine forests of the Yggdrasil tree.

Equipment and stats are more transparent in EO II than The Dark Spire, but the added depth of the class system means you must experiment with class synergy to find effective formations, provide both deeply challenging yet highly rewarding gameplay.

I also really like the art design of the Etrian Odyssey games. It’s almost like an lighter, anime-inspired Dark Souls, and very reminiscent of the Disgaea series. The character portraits and art design makes EO II a very pretty game, despite the majority of the game being handled through static 2D sprites and menus.

Closing thoughts

Both games are excellent examples of hardcore dungeon crawling. Their depth and difficulty scratch the Dark Souls itch — well, as closely they can, at least. I enjoy and appreciate their design philosophies, choosing to let the player explore the game mechanics and dungeons to find their own paths and strategies instead of hand-holding or restricting experimentation. While that can lead to failure and frustration, it also leads to high levels of reward and progression. I haven’t had enough time with the games to say which I prefer over the other but at this point, despite having seemingly more aspects of the gameplay unexplained and hidden initially, I’ve found The Dark Spire more conducive to pick up and play, simply due to the meticulous map drawing of Etrian Odyssey II being a hassle at times (it doesn’t help I’m not playing the games on their original platform *ehem*). That being said, I do find Etrian Odyssey’s class mechanics and presentations slightly more appealing.

The Dark Spire

Despite being very similar in gameplay and design, Etrian Odyseey II and The Dark Spire offer different dungeon crawling experiences: one is a mythical adventure inspired by manga and anime; the other is a dark medieval quest. They’re hard games that require patience, planning, and dedication, but the payoff is immense. If you’re in the market for a heavy duty RPG experience, then both of these games are perfect for you. Personally, I’d recommend both equally; picking one or the other essentially just comes down to aesthetic taste. But hey, why not pick up both? It’s always good to have options. And kudos for Atlus for bringing these and many more excellent RPGs to the states.

Scores

The Dark Spire: 4/5

Etrian Odyssey: Heroes of Lagaard: 4/5

The LOW-DOWN 6/25

The LOW-DOW for the week is now up! This time around Brendan and myself go over a couple new trailers, a couple of new announcements and DLC that is coming out. Check. Subscribe. Like. You know the drill.

 

 

Storytelling in Videogames: Something’s gotta give. (and my Mass Effect 3 ending response)

Update: my thoughts on Mass Effect 3 specifically have been expanded and fleshed out in this later blog post.

By now, you’ve probably heard about, or experienced for yourself, the ending(s) of Mass Effect 3. I won’t get into it, but my 2 cents on the matter: I find the lack of variation disappointing, and while I can accept the  of choice and the bleak outcome, I find the endings to be ambiguous, and to open up unnecessary questions. 

I’m not going to discuss what aspects I mean by that, but in general it seems a majority of fans share these same sentiments. If you are looking for a discussion about the nuances of the game’s endings, there are plenty of other forum threads and blog posts to seek out. This post is about an issue I feel Mass Effect 3 brings up, but no one is discussing; the Mass Effect series has proven that storytelling in videogames needs to change. [Read more...]

In their tongue, he is Dovhakiin: MACHO MAN!”

–By Brendan

Snap into a an Elder Scroll. RIP Randy Savage.

Brendan’s Favorite Games of 2011(or, the year of buggy RPGs)

–By Brendan

Hey all. It’s list time again! Hopefully, we’ll get a chance to hear from all the Power Cords contributors on which games of 2011 totally rocked their socks. To get the ball rolling, I’ll start us off! So here are the titles that really stuck with me this year.

- Favorite Indie game of 2011 -

Magicka

Magicka is a great game, developed by Paradox games. The game is a Diablo-esque Action RPG, set in a Nose Mythology-themed world where you play as a wizard, trying to stop an evil… [Read more...]

This dude composed an awesome mashup of The Elder Scrolls themes.

–By Brendan

Jeez, it’s been all about music, videos, and The Elder Scrolls this week, hasn’t it? Well, why not just one more post.

This guy one youtube, Taioo, has created an awesome composition of all The Elder Scrolls theme songs into one great peice. Take a look:

 

He’s got a bunch of videos of him playing video game and movie music on the piano. You can hear all his piano compositions of The Elder Scrolls songs after the jump.

[Read more...]

The Elder Scrolls have taken over my life once again.

–By Brendan

As I write this, it’s been exactly a month since The Elder Scrolls V: Skyrim was released, and a month since I began my newest string of adventures in a new part of Tamriel. As I slowly close in on completing all the major and minor quest lines and activities available in the frozen wilderness, I find myself just as captivated as those first few hours with the game. Now, admittedly, the world feels much less mysterious; I’ve seen many of the landmarks, and the areas don’t seem quite as foreign or new. Still, the atmosphere the game creates has sucked me in.

That being said, I find myself branching out into the other lands and eras of Tamriel. Currently, I have a total of four Elder Scrolls games installed on my PC. I’ve been popping into each game depending on what I feel like doing as each offers a very unique experience. If you’re looking for more adventures in the lands of Tamriel, read on! [Read more...]

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