Dishonored – Review

My expectations for Dishonored were set pretty high. Everything I had heard prior to playing the game was positive and everything that I had seen before release was exciting. As soon as I put the disc in and started the game I was hooked on the experience.

I immediately felt at home playing the game because the graphics and the setting were very similar to a trilogy I really enjoyed–the Fable series. The story is a pretty simple one but engaging nonetheless. You play as Corvo Attano, Lord Protector of the Empire, and end up being framed for the murder of the Empress and the kidnapping of her daughter and the game takes off from there. A sea of calm while you get acquainted with the controls and then it throws you into the action and jump starts the story.

The game is similar to Assassin’s Creed in that it’s a stealth and assassination oriented style of play. Yes, you can go full on assault and barrage your enemies with bullets and grenades and crossbow bolts, but that’s an optional route. This game can be completed in a multitude of ways with different endings for each different style. It’s even possible to complete the game without killing anyone! This option presents a much larger challenge than the usual route of stealth killing everyone as you go along.

Each mission that you go on is a step towards finding out that age old question of “who dunnit?”. There are collectibles throughout each mission as well as side-quests that may unlock alternate endings to each mission. Among the different ways that you can finish the mission, there are also different routes on each map to get to the end destination.

The powers and upgrades available all help with the ease of completion of each mission. And depending on which powers and gadgets you choose to take and upgrade–it can change how you play Corvo throughout the game. Some abilities make it easier to avoid contact, while others drive you to engage the enemy–the same can be said for gadgets–some are not necessary if you don’t plan on killing anyone, while others will make killing and surviving melee combat much easier.

There were few things I didn’t like about the game, so few in fact that I find it hard to call them to mind and put down on the proverbial paper. I enjoyed playing the game, and the replay factor is pretty high considering the different ways with which you can go about each mission–as well as whether or not you plan on gathering every artifact and collectible. Let me know what you thought of the game. As of right now, I fully suggest the game!

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Darksiders – Retro Review

With the upcoming release of Darksiders II, I decided to check out the first game in the series. I’ve always been a fan of lore and mythology in video games whether it’s a game like God of War, or Dante’s Inferno, or others such as Age of Mythology. Seeing that this game involves a battle between Heaven, Hell and Humankind–I was very interested in checking it out.

You play as War–one of the Four Horsemen of the Apocalypse. When Heaven and Hell first started warring, the Charred Council sent the Four Horsemen to end the War. When you come into play, you’re under the impression that the Seven Seals have been broken, which is the only way you can be summoned. But soon find out that that is not the case. You’ve been somehow called early which is breaking the rules of the Charred Council. The game is you questing to find out who and how you were summoned and to eventually defeat “The Destroyer”.

I had a lot of fun playing Darksiders, from beginning to end. Throughout the game you are faced with many different enemies and many different challenges. Playing as War, you can use a few different items to accomplish everything. You start with your sword–Souleater– and gain a few new weapons along the way such as a scythe and a fist weapon. The game mechanics are similar to that of the God of War series, and Dante’s Inferno. It works off of a strong and quick attack system with combos added into the mix as you go as well as grab attacks and aerial attacks. As you deal damage to your foe, the lower they get and eventually the grab button shows up above their head which initiates an “insta-kill” feature where you finish off the last of your enemies health–very similar to the games mentioned above, but not exactly the same.

If you’re looking for a great hack-n-slash, mob slaying, combo racking, bpss battling, puzzle solving action game–then this is a good game to check out! It’s a lot of fun and if you enjoy it enough, the sequel is coming out soon and you get to play as Death!

Power Cords Presents: Turok Week!

It’s summer, a time of year when I often find myself revisiting old franchises and old games. Since there’s not much on my radar as far as new releases come, I felt it was the perfect opportunity to go back and delve back into in one of my personal favorite franchises, Turok.

Turok has always been overlooked in a lot of ways – be it in games, comics, or even films, and that’s a shame. The premise for the entire franchise — a Native American warrior swept through time and space to a lost land populated by dinosaurs, savage tribes, mutant beasts, advanced technology and mystical beings  – seems like the perfect scenario for videogames, comics, and movies alike.

But due to things such as poor marketing, production delays and cancellations, and admittedly even some low-quality entries in the series, Turok has never quite found his place among the pantheon of comic book heroes he so justly deserves.

So, I’ve decided to do what I can to change that, and reach out to the power cords readers, filling you all in what the best comics and games in the series are, and show that Turok really is a great franchise.

You can expect new articles every day highlighting the best moments in the dinosaur hunter’s long life span, and where to start on your own journey to the Lost Land.

Let Turok Week begin!

Power Play Episode 5: More Minecraft

Episode 5 is now up on YouTube. While these videos have been coming out on a daily basis this week that rate is going to slow down to more of a weekly basis or so. Also while we have been coming back to Minecraft as of late there will be a larger variety of games explored in the weeks to come, Minecraft has just been ideal for what we have been looking for. There has also been a lot of work lately going into other possible series and there will potentially be a debut of a new series in the next few weeks or so. So like always subscribe to our channel and if there is anything in particular you would like to see from us please let us know in the comments below!

Power Play Episode 3: Minesweeper

A friend recommended we do a Minesweeper video as a joke. At Power Cords we don’t joke around.

If there are any games you want to see in the future please let us know in the comments below or email us askpowercords@gmail.com! We are totally open to suggestions and would love to get some viewers feedback!

Powercords Power Play Episode 1!

Our debut episode in a new web series the Power Cords crew has put together is now up on YouTube! Powercords Power Play is our first trip of many into the video realm. Power Play is essentially us exploring and goofing off in games so if there are any in particular you would like to see us make an episode with please let us know! While this is the first series from us, you can expect to see updates, reviews, tutorials and more from us on the silver screen in the future. So check out Powercords Power Play Episode 1: Minecraft below and subscribe to Power Cords on Youtube!

Halo 4 Demo and Discussion

The first day of E3 kicked things off right. Amidst all of the beautiful and exciting new games that were shown off today, one in particular caught my eye: Halo 4.

Being a long time Bungie Halo fan I had kind of said good bye to this much beloved franchise of mine. I knew 343 would do a fine job with the series but it wouldn’t be same without the Bungie community I had grown to love and had become a part of over the years. When Bungie departed Halo it felt like my parents had just had a divorce and 343 was my new step-parent. So with that in mind I set out to end my Halo career with Reach and savor what I thought would be my last Halo game.

But as time progressed and Halo 4 details started to leak out I found myself once again become enthralled in the series I had spent way too much of my life playing. I had come to love and accept my new step-parent. And with the demo today during E3 I find my passion for the game as strong as ever.

The first thirty seconds of the demo had me sold. The demo starts out with a short cinematic that surprisingly reminiscent of the 2007 Halo 3 E3 trailer and from there proceeds to game play in a dark jungle again drawing connections to the first level of Halo 3. Seeing this and watching the Chief move through the underbrush once again with the Battle Rifle in hand and hearing Cortana guide him comforted me by really demonstrating that this was the franchise I loved so much. While significantly more stunning and beautiful than the prior games it definitely was still Halo. We quickly see him encounter and dispatch of some covenant in some stylish new garb and my spirits absolutely soared when the Elite bellowed out an all too familiar “wort, wort, wort”.

But building a game that was still Halo wasn’t all 343 set out to do. The old trilogy had come to a conclusion and it is time for something new in the series. Right off the get go you can tell it’s a new and different game. The opening cinematic shows off Master Chief’s new armor better than ever and what once looked foreign and different now looks absolutely bad ass and fitting. The enemies, the world around him, and the HUD all looked smoother and sleeker, cleaner and more detailed. It all maintained that Halo style and feel while moving forward and progressing the game. The design and visuals aren’t all that’s new in the game though.

Words can’t explain how excited I am to bust heads the BR once again

The Chief trudges on and quickly encounters the games new enemies. The new enemies are Forerunner technology, AI defense systems with golden lights and hues to perfectly contrast the Covenants neon purples. These first enemies he encounters are clearly the weaker of the bunch, reminiscent of small robot dogs, all easily disposed and not that intimidating. As he starts mowing down a second wave I started thinking these guys don’t pose much of a challenge, these have got to be the Grunts of the new enemy type.

But what about the Elites? Almost on cue, the Elite unit drops in. You don’t get too close of a look at it before this large and terrifying unit opens up its face to reveal a molten gold skull and roars in your face. Intimidation and challenge were lacking in the smaller enemies but it is not the case here. As you proceed to battle this new beast you quickly realize that this is a completely new enemy that requires a completely new attack plan. These golden AI are equipped with powerful golden lasers (which the Chief is able to wield) and are able to teleport and move incredibly fast. If this wasn’t enough, they are also able to dispatch a flying unit which assists them in raining fire down upon you, shielding the enemy, calling in more bad guys, and throwing the grenades you lob at it right back in your face.

As Brendan mentioned in his E3 Day 1 Wrap Up these new enemies and the games new style at this point are incredibly reminiscent of Metroid. The best way to describe the new Elite unit would be to call it a Space Pirate mixed with a bit of Crysis’ Ceph and topped off with some golden hues. The other new AI enemies as well seem like something straight out a Metroid game. In no way is this a bad thing though. Metroid did an incredible job designing its enemies and seeing that in the Halo 4’s new antagonists provides us with a small sense of familiarity in this terrifying yet foreign enemy.

The similarities to Metroid continue as the demo comes to the end seeing the countless enemy AI swarm upon him through a green mist with the aid of his new thermal visor. We have seen enhanced visors in Halo before but not of this complexity and intricacy.  This will also be the first time this useful tool will be available in multi-player.

I came into this E3 with mild interest in Halo 4 but after day 1 I am leaving with an excitement for Halo 4 that I have become all too familiar with prior to a Halo release. All of my doubts in 343 were thrown right out the window. In this 5 minute demo 343 have shown that they were able to make new game that is still 100% Halo while still adding enough new things in to spice things up. This is hands down the prettiest of all Halo games to date and the new enemies look like they are going to be some of the most terrifying yet the most fun to hit the series in quite some time. Getting a glimpse of the Chiefs new visor and arsenal have got me itching to lay some fiery golden lasers into some Covenant and AI faces alike. I came into this demo biased and with unrealistically high expectations and came away absolutely stunned and blown away. I am absolutely stoked for Halo 4 in a way I haven’t been in quite some time.

Check out the demo below!

M13 Spoiler Review

With the next core-set only a little over a month away now, spoilers are already jumping up all over the place. As I have mentioned already it has been confirmed that exalted is a major theme of the set and that we are also seeing the return of Nicol Bolas, Planeswalker, both screaming Alara. This throwback to the tri-colored set means we might be seeing a few multicolored cards creeping into what is normally a mono-colored set. While it is true that the only multi-colored confirmed at the moment is Bolas we still have a lot more cards to get spoiled before the release date and it would be kind of cool seeing M13 setting the colorful tone prior to the heavily multicolored Ravnica block coming this fall.

So as of right now most of the cards spoiled are reprints but there are a couple of new ones worth mentioning. So it is pretty much assumed we are not going to be seeing the titans reprinted because they essentially shut out all other six drops from seeing play which leads to boring play in the sense that we don’t see any variety in finishers. With that being said we already have two new black six drops spoiled worth mentioning.

First off we have Xathrid Gorgon, one of the very first cards spoiled for the set. So let’s be honest, Xathrid Gorgon is no Grave Titan. She doesn’t do anything once hitting the board, is half as strong, and her activated ability costs three to not even kill something. Sure she will be a fun card to play with and she will be decent in limited but otherwise isn’t worth noting.

Second we have something a bit more exciting: Nefarox, Overlord of Grixis. Now this is a creature I can see winning you a game or two. While also not being as exciting or powerful as a Grave Titan he is significantly stronger than the Gorgon. So the first thing worth noting is that he has exalted. This is the first time we are seeing black paired with the powerful mechanic. To accompany the keyword is his very exaltedesque ability which causes your opponent to sacrifice a creature. In addition to all of his exalted shenanigans he is also a 5/5 flyer before attacking which isn’t too shabby. So while he isn’t the best finisher available, swinging in for 6 in the air while also killing one your opponents creatures is pretty powerful and with Go For the Throat rotating out here soon Nefarox could potentially mean game over for an opponent.

The other two new cards worth noting at the time are both red. One is cool and one is disappointing. Let’s start with the bad news first.

So Searing Spear isn’t a bad card, it is just worse than two cards most people were hoping for in the core-set. First off this must mean we aren’t getting Incinerate here. It doesn’t make sense for Wizards to print off two two mana burn spells for three damage each and have one be significantly better. Sure the non-regeneration aspect of Incinerate was never incredibly relevant but it made for a nice addition, and with the addition of Wolfir Avenger to the Standard card pool Incinerate was looking as awesome as ever. The other downside is that this pretty much confirms that we aren’t seeing Lightning Bolt reprinted. Sure it was pretty doubtful that it was going to happen but it never hurts to hope. We know it won’t be showing up by the same logic that we used to figure out there would be no Incinerate: it doesn’t make sense for Wizards to print two cards that do the same thing and have one be significantly better. Honestly Searing Spear isn’t a bad card it is just not as great as Incinerate or Lightning Bolt.

The more exciting red card out of the two new ones announced is Flames of the Firebrand.

So this card feels a lot like a situationally stronger Arc Trail. It will definitely be alright in constructed and it will be a beast in limited. I feel like this card wants to be an Instant but its not and because of that it is significantly worse. Second, it costs three mana. Arc Trail was good because you were looking at two mana for two dead creatures or one dead creature and a bit of damage done to an opponent. Unless you are playing white weenie or something with lots of 1/1s you are realistically looking at only one or two dead creatures. In Standard you are better off just playing Bonfire of the Damned because for its normal casting cost it is just as efficient of a board wipe and for its miracle cost it’s no contest. Also the fact that Bonfire has the potential to be something way bigger ultimately makes it the better choice.

So out of the cards announced for reprint most of them planeswalkers. As mentioned several times already Nicol Bolas, Planeswalker is making a return as well as Chandra, the Firbrand, Garruk, Primal Hunter, and Jace, Memory Adept but we still have no word on who the white or black planeswalker will be. I love Gideon Jura and he seems like the logical choice for the white slot (fingers crossed we see some new exciting version of him) but the black one could really be anything. There is always the possibility that Bolas could be filling that spot but I doubt it. R&D is fully aware that people love cycles and that if one is left uncompleted it creates dissonance so we should be seeing some mono black planeswalker. I am not quite sure who exactly though. Both Sorin and Liliana made an appearance in the last block so there is little to go off there. Maybe we are going to be seeing some new black planeswalker? While I am hoping for something new I think we are going to be seeing Sorin Markov get reprinted again due to the vampire flavor of the one black mythic revealed so far: Vampire Nocturnus.

Vampire Nocturnus

One of my all time favorite pieces of art on a card. Do I smell a potential list?

Most people saw this coming from a mile away. When this card wasn’t reprinted in either of the last two core-sets many people were disappointed but with the knowledge of horror themed Innistrad coming out soon it was generally assumed Nocturnus would be making some kind of return. So with the release of Innistrad we really only saw zombies taking the reins of successful horror tribal builds but with this vampire lord getting reprinted vamps might be making there come back from the Zendikar block. While Nocturnus contributes to the spicy pool of vampires we have in Standard the vampires just aren’t as epic as they used to be. If vamps make a comeback it most likely will be in BR builds so they could include Olivia Voldaren, Falkenrath Aristocrat, Stromkirk Captain and Stromkirk Noble and by including Red they are essentially weakening the effectiveness of Nocturnus. Sure it is only the Noble which doesn’t work for the Nocturnus but Stromkirk Noble is really your only source of early pressure. Zendikar vamps were great because you were really only looking at four four drops and four three drops and everything else being tiny and fast and aggressive. While we have a ton of great vampires in standard right now none of them are as aggressive and cheap as those old ones. So if we do see vampires reappear they will probably be a bit slower and a little less ridiculous.

So that’s about everything worth mentioning as of right now at least. So what do you guys want from M13? Who do you think will be the black and white planeswalkers? Are we going to be seeing more multicolored cards coming out? Is vampires going to become a much feared archetype once again? Let me know what you think in the comments below or email us at askpowercords@gmail.com!

The Return of Exalted

So the July release of M13 is still a little over a month away and spoilers are still further down the road but we do know one thing: exalted is coming back. I absolutely loved all of Alara’s mechanics so i am stoked to hear it is coming back. Again not a whole lot is known about the core-set at this point still. We know the buy a box promo is a card called Cathedral of War and there is a picture of a gorgon floating around from a future set that might show up and there is a rumor we will see the reprint of Nicol Bolas, Planeswalker. Again out of all of this all we know for sure is that exalted is coming back.

So what are you guys hopes from the core-sets? Are you stoked for exalted or dreading it’s return? What do you think about the rumors flying around about Bolas and that gorgon? Are your finger’s crossed that we have seen the last of titans for some time? Let us know in the comments below or email us at powercords@gmail.com!

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