Storytelling in Videogames: Something’s gotta give. (and my Mass Effect 3 ending response)

Update: my thoughts on Mass Effect 3 specifically have been expanded and fleshed out in this later blog post.

By now, you’ve probably heard about, or experienced for yourself, the ending(s) of Mass Effect 3. I won’t get into it, but my 2 cents on the matter: I find the lack of variation disappointing, and while I can accept the  of choice and the bleak outcome, I find the endings to be ambiguous, and to open up unnecessary questions. 

I’m not going to discuss what aspects I mean by that, but in general it seems a majority of fans share these same sentiments. If you are looking for a discussion about the nuances of the game’s endings, there are plenty of other forum threads and blog posts to seek out. This post is about an issue I feel Mass Effect 3 brings up, but no one is discussing; the Mass Effect series has proven that storytelling in videogames needs to change. [Read more...]

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