CryEngine 3 looks amazing

A newly released Crysis 3 trailer showing off the amazing power of Crytek’s CryEngine 3 has surfaced. (And has brought tears to our eyes.)

I recently went on record saying that graphics don’t make a game emotionally impactful; I also chimed in on the 5 games I’m most looking forward to playing later this year, made up largely of indie and free-to-play titles that eschew this sort of glitz and glam.

However.

Crysis 3 looks damn gorgeous! Some of the stuff going on in the trailer makes it hard to believe it’s able to run on current-gen hardware (though it does give some credence to Crytek’s recent statement that they’ve pushed this generation as far as the possibly can). I still don’t think it’s time for a new console, and I will always defend the notion that games need not be visually spectacular to deliver a story or strong experience, but damn, do I want to play Crysis 3 now.

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Next-Gen? No Thanks.

“Next gen,” two little words that make me tense up and feel overwhelmed. Why? Simply put, I’m not ready for it, nor am I remotely excited by the prospect of a new set of consoles.

Some of you may feel exactly the opposite, and I can see why: new leaps in graphical abilities; better AI; sleeker hardware, UI, and control schemes. But I don’t really want any of that. What I want is new experiences, new ideas — even new genres or takes on existing ones — from the games themselves, not the hardware. But the big gaming publishers don’t seems to see it that way.

More Graphics

It seems like the biggest driving force behind the next-gen push (and really any console iteration leap) is graphics. Recently, 2K games president Cristoph Hartman said that the industry can’t hope to evoke any sort of real, honest emotion until games achieve ”photo realism.” He cites Brokeback Mountain as his example of the type of emotions games could create, but haven’t yet. To make matters worse, Crytek, developers of the graphically-powerful Crysis series, made a statement claiming that the current generation’s graphical capabilities have been tapped, which somehow means we need to move on to the next set of hardware…

Bullshit, I say. Not to the graphical capabilities being maxed, I’m pretty sure that’s true. But the part that makes me roll my eyes is this notion that graphics are immediately tied to the level of emotion response and entertainment value we get out of games. This is absolutely and unequivocally false. Let’s look at this past generation — one where graphics have been venerated above all else as the major draw to gaming. Off the top of my head, the one genre that has succeed this generation is the military FPS — the “bro-shooter”. These games had mountains of cash pumped into their graphics engines to create as “realistic” an experience as possible. The result? Stagnate, same-y shooters caked in a veneer of brown textures and lens flares. I’m not knocking these games, I’m sure there have been some great titles, but I never touched them because they never looked appealing. Call of Duty, Battlefield, Medal of Honor, Spec Ops, Killzone, Resistance… even games like Gears of War  could be thrown into the mix. Show me a screenshot from one of these “realistic” looking games, and I probably couldn’t tell you which was which. Then again, I could easily point out games like Enslaved, Borderlands, Tribes: Ascend – even Uncharted and Halo, due to their own unique looks and art styles. 

Wait, wait. Don’t tell me…

The problem is, the people saying graphics sell games have a point: when it comes to the (rather large) percentage of gamers who only buy 2-3 games a year, and usually only from the same franchises (Madden, Call of Duty, etc.), graphics matter big time. Being the first thing they see is a screenshot or trailer, this crowd needs to see marked improvements from one year to the next in order to be sold. I don’t mean to generalize, but just take a look at the comment section on Youtube or gaming blogs. You’ll find fanboys and shooter-bros writing off games entirely just because another titles graphics are “better.” So, to a point, 2k games and Crytek are correct: in order to continue pandering to this section of the market, we need to hurry up and jump on board with the next consoles. But not really because that’d be silly.

Development Costs

I’m gonna take a quick tangent to touch on development costs before I return to Hartmans’s rivitingly asinine remarks about photo-realism and emotion.

Games cost a lot; AAA games cost even more. Those graphics engines I talked about earlier require millions of dollars. In an effort to keep up with the likes of EA and Activision’s massive budgets for their annualized franchises, smaller companies are forced to pony up stacks of cash to even hope to compete. We witnessed this with 38 Studio’s Kingdoms of Amalur: Reckonning. Curt Schilling borrowed money from Rhode Island in order to complete the game. The game sold very well, over 410 thousand copies in the U.S., but the Governor of Rhode Island felt that wasn’t enough, calling the game a “failure” for not selling a projected 3 million copies (a rather unrealistic number for a small, niche title). Due to this and number of other internal scandals, 38 dissolved. Now, THQ faces a similar fate, their fate in the hands of gamers who buy games like Darksiders 2. EA hopes to see Dead Space 3 sell over 5 million copies, despite the past games not selling anything near those numbers. Now imagine a game with wildly experimental gameplay and presentation, but whose developers need to sell 5 million copies to see a profit. As Minecraft creator Notch said in response to Hartman’s statement, “you limit the number of new genres if you focus on photorealism.” Experimentation and creativity are always diminished in favor of sure-things.

Leaked picture of Xbox “Durango” dev kit

For instance, at E3 we saw Dead Space 3 paraded about as a bro-shooter. For fans of the series, this was infuriating. We saw the same happen with Mass Effect 3. It turned out that both of these first impressions were false, but it underscores a major problem in the industry. Companies want to compete; they want to have the flashy high-fidelity graphics, fast-paced action gameplay, and huge set pieces to draw in the CoD crowd. But in doing so, they alienate the core audiences. Spending too much money on graphics and homogenizing your gameplay is a dumb thing to do. And what’s more, it’s entirely unnecessary.

Emotional Depth

Okay sure, I’ll admit, I am enamored with beautiful graphics as much as the next guy At E3, I was awed by the Crysis 3 demo; Watch Dog‘s animations made me giddy, and the things Unreal Engine 4 can do are mind blowing. But when I think back to the games that really made an imprint on me, it wasn’t because the looks “real,” it was because they looked unique.

I have several games in my library I hold up as having impeccable art direction. And with most of those games, my emotional connection to the experiences and stories within are stronger because they captured my imagination and creativity. I don’t need to say it for the dozenth time, but Dead Space, Rayman: Origins, Dark Souls, The Legend of Zelda, and Shadow of the Colossus enraptured me with their beauty and atmosphere.

Much like a Pixar movie, videogames that feature highly stilized visuals have been the ones I not only remember best, but have the strongest connection with. Super Metroid’s archaic sprite-based graphics still instill the feelings of exploration and isolation I had the first time I played it. And even though they looks like ass today, games like  Medieval, and th N64 Zelda games have a charm that few games of this generation ever achieved.

As ominous as ever.

But it would be false to say that every emotional experience I’ve ever had with a game was due to creative or memorable art design. No, the single most memorable and impactful part of any and every game is its gameplay.

For me, videogames are game design first, and stories/visuals/music/etc. second (if not further down the list). They’re not movies, not comics. They are unique in the way they allow for entirely different types of stories and interactions to occur. I’ve harped on it before, but games need to chill the fuck out with this whole “imitating cinema” thing. There have been some truly moving stories told in videogames, but if you can’t present them in  way that allows me to PLAY THE GAME, then your game has failed. Heavy Rain is a perfect example of a game that, truly, would be better suited as a movie. I’m a big proponent of the silent protagonist as it allows for the player to connect directly to the world and story, rather than act as puppeteer or pilot guiding a pre-made character down a pre-determined path. But for every Gordon Freeman, there’s a Jon Marston. On the flipside, for every Samus Aran there’s a…. Samus Aran. My point is, games should not be about narrative archs or photo realistic visuals — that’s cinema’s game. No, games are about gameplay and interactivity. We need to remember that.

Silver Lining

Hawken: powerful, yet stylized graphics.

I don’t need a new generation of consoles. I’m perfectly content with what my Xbox 360 and PC can do. I still feel there is life in this generation, if for no other reason than indie/retro development. I don’t care how flashy the next big shooters look. Hell, despite my excitement for Darksiders 2 and Halo 4 (games with stylized visuals that put emphasis on gameplay, mind you) it’s titles like Hawken, Ultima Forever, and the Baldur’s Gate re-release that have me really excited. I’m even excited at the fact that games are still coming out for the Dreamcast.

And like I said, there are plenty of great games still to come on the Xbox 360 for the next year or so, if not longer. And despite my aversion to talk of new consoles, the OUYA has me very, very excited about the future of game development, Free 2 Play games, and indie games. So perhaps there is one new console I’m excited for.

I guess what I’m trying to say is this: I love F2P, indie, and retro gaming, and love the types of games still coming out for these “dated” systems, not because of their graphics, but because of their gameplay. I still love AAA console games, but based on the recent climate of that development scene, I worry about the future of companies like THQ, Square-Enix, Sega, and Even Nintendo and Sony. And while I will always have a place in my heart and on my shelf for the next big Bethesda and Bungie games, they’ve become secondary to the far cheaper, and far more engrossing titles from companies like Mojang, Double Fine, Supergiant, The Behemoth, Frictional Games, and dozens more. My only hope is that I’m not alone in thinking that.

Crysis 3! It’s coming!

Last week I commented on the rumors that Crysis 3 was going to be unveiled, citing my hopes for a return to the jungle and sandbox gaming, as well as my excitement for seeing more for this series.

Well, it looks like those wishes were granted.

As you may have seen on numerous gaming news outlets, Crysis 3 has been officially revealed, along with new sceens and details on the game.

Crysis 3 will return players to the jungle of New York — not the concrete jungle, but the honest-to-goodness jungle. It seems as though Crysis 3 will be a mashup of both the urban and tropical settings from the previous games, creating a unique landscape to experience. According to the game’s website, New York has been encased in a “Nano Dome”, turning the city into a wilderness of grasslands, dense forests and canyons, and the subway system into a deep labyrinth of caves.

“You’ll need to plan for any situation in the wreckage of the city. With the dome overhead and alien technology on the loose there’s no telling what challenges you’ll face. So, you better be ready to use every situation and environment to your advantage, because you won’t get a second chance. It’s a jungle out there.”

This new setting will combine the sandbox gameplay and tropical setting of the first Crysis, with the intense urban set pieces from its sequel. Players will take the role of Prophet (which is surprising given the event of Crysis 2), and will be armed with a high-tech bow, as well as Nano Suit abilities, and plenty of other weapons.

On top of that, Crysis 3 will be powered by Crytek’s new Cry Engine 3, promising to continue the series’ tradition of pushing graphics fidelity further, and with less hardware requirements.

Personally, I am extremely excited for this game, and it’s been a while since I’ve said that about a first person shooter. In fact, between Crysis 3 and Far Cry 3, I’ve actually become interested in the FPS genre once again.

We’re sure to hear a lot more about the upcoming game between now and it’s tentative Spring 2013 release window, but for now, peek these awesome screen shots:

Crysis 3?

So you’ve probably heard  about Crysis 3 listings being leaked on Origin, and rumors that CVG and Swedish gaming mag Games Reactor will soon be unveiling big news on the Crysis franchise, so it’s only safe to assume it means Crysis 3.

For those who don’t know, Crysis is a FPS series made by Crytek, the same studio who made the original Far Cry (one of my personal favorites).

The leaked box art certainly looks Crysis-y:  the nano suit, what looks like a city in the back ground…

… AND A  BOW!?

HOLD THE PHONE. The game has a bow? Forget what we’d like to see in Crysis 3, somebody get a Kickstarter going for a new Turok game! GO! GO! GO! But in all seriousness, I’m excited to see more from Crysis 3. But I really hope they go back to the jungle (though the box art seems to depecit yet another city, rumored to be london). I just prefered the jungle setting, I mean think about it:

Stalking dinosaurs the enemy faction in dense, beautiful Crytek Engine jungles. Sneaking behind a patrol unawares, drawing back your bow and landing a perfectly shot arrow into a raptor your target, you turn on stealth and super speed and book it out.

How could that not but awesome? I guess we’ll just have to wait and see. But as far as the gameplay goes, I’m sure the upgrades to the formula and gameplay mechanics of Crysis 2 will show up in 3 (if not expanded upon), and they’v probably figured out yet another way to get better graphics out of lower requirements — good news for everyone.

Bring this back!

I just worry that the series has gone permanently urban. Makes sense from a marketing perspective, but I’d be disappointed. Crysis 2 had strong gunplay and great set pieces, but I miss the openness of the jungle, and the odd juxtaposition of death and war against the picturesque paradise. As much as I hate to pidgeon hole Crytek, they’re good at jungles, open environments, and stealth gameplay — I’d love to see more of that!

But why am I worrying? The game has a bow! Bows make everything better…

… I miss Turok.

How about you guys? Stoked for Crysis 3? What’d you like to see in the rumored sequel? Cool with the urban setting, or do you want a return to the jungle –or something else entirely? And while we’re at it, who else totally wants to see a new Turok game??

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