The Best of M13

The entire M13 core-set has been officially spoiled. Not only is the set full of some incredibly fun and powerful reprints but a ton of new exciting cards as well. In lieu of discussing that last batch of spoilers for the set I wanted to instead talk about some the new cards that I am most excited about and that I believe to be the best of the set.

Ajani, Caller of the Pride

Perhaps the very best out of the set (or at least the most expensive) is the new 3 drop planeswalker. While blue might have gotten a little gipped this time around due to it to being overly powerful, cards like Ajani, Caller of the Pride might just be powerful enough to give Delver quite a bit more momentum. Ajani is not only going to be a hit in Standard and Modern but could very well make its way into some competitive Legacy builds. Ajani maintains the paradigm that all 3 drop planeswalkers are awesome.

Thragtusk

Thragtusk is ridiculous. This is a card that provides you with so much value that you have to run it. For five mana you are provided eight power distributed across two bodies in addition to five life. If you blink him with a Restoration Angel or Cloudshift, or even simply play a second one that you will be so far ahead it will be difficult for you to lose. While you aren’t provided as much power as you would be with a Wolfir Silverheart you are given a comparatively large amount of life on top of being semi removal resistant due to the 3/3 beast it leaves behind after death. Definitely one most powerful cards of the set that will be showing up in any and every deck running green.

Talrand, Sky Summoner

M13 debuts the first cycle of legendary creatures in a core-set since Tenth Edition and boy are those four drops spicy! Talrand is one of my favorites in quite some time and I so badly want to make an EDH deck with him as the commander. Talrand is fantastic because he is just so synergistic with everything blue does best. You could run 7 creatures (4 Delver and 3 Talrand) and still have a blue aggro deck simply because of all of your other spells. He turns all of your draw spells, cantrips, counters and bounce spells into flying threats. Perhaps he is less powerful than I originally thought he would be but he is still nonetheless still very powerful. Keep your eye out for this Merfolk.

Yeva, Nature's Herald

Out of the legendary cycle green got a pretty feisty creature as well. Yeva, Nature’s Herald is essentially a green Teferi. While it might not have all of the pros that make Teferi fantastic Yeva is at the very least is a 4/4 with flash for four and at her best she is one of the best green lords out there. While at first glance her ability might seem somewhat restrictive it really isn’t. In a format where green is one of the most predominant colors, Yeva really gives green an extra edge on top of being a decent sized body on top of it all.

Sublime Archangel

While white’s entry in the cycle, Odric, might be lacking it more than makes up for it with this mythic four drop. Imagine playing even one creature a turn until turn four where you drop this angel. Now even one of those creatures is going to swinging for four more than usual. Unles ofcourse you drop a Silverblade Paladin or Mirran Crusader at which point you are swinging in for a ridiculous amount. I don’t think this is a card I need to sell. This one is just an all around all star. Also on a last note, if you attack with just a Geist of Saint Traft he still gets the exalted bonus in addition to the angel. Just fyi.

Master of the Pearl Trident

The next on the list is really by all technical purposes a reprint but officially it isn’t. Master of the Pearl Trident might not have a giant impact on Standard but every other format just got Lord of Atlantis 5-8. The Lord is one of the best cards in merfolk decks so giving them four more copies of it is ridiculous. You can bet that he is going to be showing up in absolutely every merfolk deck out there.

Omniscience

Omniscience like the last one is a card which might not do a ton in Type 2 but in a larger format is going to blow things up. This card paired with Show and Tell, Eldrazi and other big reanimation targets allow players to cheat these cards into play and still get the triggered “When you cast this card” affect. ‘Your spells are free’ is too magnificent of an ability to get ignored regardless of how expensive it is. You can actually check out a Legacy deck list already abusing this card and winning tournaments here!

Jace’s Phantasm

A 1/1 for one is whatever. A 1/1 for one with a keyword ability is cool. A 1/1 for one with a keyword ability that becomes a dragon late game is awesome. For these next few months when M12 is still in Standard are going to lead to some ridiculously powerful illusion decks running Thought Scours and Jace’s Phantasms. Jace’s Phantasms gives these decks even more early pressure that flies, gets pumped by a Lord of the Unreal and becomes even more powerful late game. This very well could be the card that pushes illusions down into Legacy to be paired with Illusory Angel. Illusions are powerful and Jace’s Phantasm only continues to demonstrate that.

Slumbering Dragon

I don’t care what the ability is, a 3/3 with flying for one is going to be a good card. Slumbering Dragon is not only a fantastic piece of sideboard tech against creature based decks but is good enough to start its own archetype. I so badly want to build a RG mix with this bad boy and some of Innistrads distribute counter spells to quickly get this dragon into the red zone. This is a good card and I can’t wait to see it broken. Be sure to watch out for this bugger.

 

The last card on this list is another dragon, ThuThundermaw Hellkitendermaw Hellkite. Wow this card is sweet. Whenever you play this creature there is going to be a very solid chance that you are going to be looking at a ton of dead spirits and a couple dead BOPs right before bashing your opponent for five. OR your opponent isn’t going to have any flyers and they are simply just going to take five. See the beauty of this card is that he is cheap, powerful, and fast and top of all of that he has a great offensive and destructive ability. In core-sets and most sets in general we are used to seeing a very Timmy-esque mythic dragon that never sees any competitive play. That pattern end with Thundermaw Hellkite.

So out of all of the new cards printed in M13 these are the ones I believe are the most powerful and are the most likely to be abused and played. There are several exciting reprints returning to the set, some more recent than others but all are going to have a heavy impact on the Standard environment. Here are the five best reprints in M13 according to Marshal.

Vampire Nighthawk

Vampire Nocturnus

Serra Avenger

Rancor

Garruk, Primal Hunter

All in all M13 is a great set. It adjusts and expands the competitive scene while introducing and reintroducing some of the most fun cards in Magic history back to the game. I am very excited to be playing this set and I am pretty sure this is going to be a blast to draft.

So what cards are all of you most excited about from this set? What’s your favorite new legendary creature? Who is better the new Ajani or the new Liliana? Leave your thoughts in the comments below!

About these ads

New M13 Planeswalkers

Another large handful of new spoilers has been released and they are all pretty dang exciting. I know I say this at the beginning of every spoiler review but the cards announced over the past couple days are particularly awesome and will all lead to defining the new archetypes that are bound to rise with the release of the core-set.

Now this is a mythic. This is a card I don’t need to explain the awesomeness behind it. Every creature based aggro deck running white will find a place for Sublime Archangel in their list. Mana dorks such as Avacyn’s Pilgrim and Birds of Paradise (at least until rotation this fall) now don’t only speed up your game plan but now they are all potential threats. Imagine having two dorks on the field and playing a Sublime Archangel turn three and swinging for three in the air with a BOP. Exalted is an incredibly powerful ability and a 4/3 flying body that gives all of your creatures exalted is absolutely amazing. Even worst case scenario when you play the Archangel without any other creatures on the field you are still going to be swinging in for five in the sky for only four mana, and that is worst case scenario. Realistically though this guy is going to be bashing your opponent for six or seven as early as turn four. Sublime Archangel is an all around fantastic card.

Speaking of four mana white creatures…

Here we see the continuation of the four drop legendary creature cycle. Perhaps not as powerful as Yeva or Talrand but he is definitely worth noting. He is a human which allows for synergy with all of the human builds out there and the fact that he is out of Incinerate Searing Spear range gives him a little bit of an edge. The problem is though that his ability is only active when you have three other guys on the field who you are also attacking with. Sure his ability is pretty great but the conditions in which it is active might not be worth it. If you are looking for that white four drop for your white something aggro deck I think you are probably just better off going with Sublime Archangel who is also safe from the legendary rule.

Krenko is red’s legendary creature in the cycle and he is pretty neat. Again not nearly as powerful as Yeva and Talrand but in the right build he could be pretty fun. I am not sure how much goblin support we are going to get from the rest of M13 but there are some pretty sweet goblins in SOM block and we are sure to see some awesome ones show up in RTR so I am confident this guy will be getting some action. With Goblin Chieftain still in Standard until RTR comes out I guarantee us seeing some goblin builds with this guy on the top of the curve and I think it is a pretty safe bet to say he might be showing up in a couple builds after Ravnica is released.

The art on this card is fantastic. Well done Izzy.

Now this is card I know Kyle is going to be excited about. Worldfire is a card that is very unlikely to see play in either Limited or Constructed outside of casual decks and of course EDH but damn is it going to be fun. As I have mentioned several times before, Kyle plays a Kaalia EDH deck and he loves his Obliterate and Decree of Annihilation. Whenever things start going poorly for him in the late game he drops the Obliterate and the game essentially starts over and enters into top-deck mode. It is always a pain in the butt once it happens but there is something that is also incredibly fun about it. Getting absolutely everything wiped more often than not leaves me smiling and laughing. Worldfire is the same way. It is going to be irritating when it is played but it is going to be a fun match. The only time this card is not going to simply be a fun irritating card is in Jhoira EDH decks. If suspending a Decree of Annihilation followed by a Kozilek was rough imagine suspending a Worldfire followed by honestly any creature whatsoever? Any 1/1 is terrifying once a Worldfire goes off so this new mythic is going to be absolutely ridiculous in Jhoira builds.

Speaking of Obliterate and other incredibly fun older cards brings me to a reprint I am quite excited about.

Rancor is arguably the best aura of all time. Auras are naturally weak cards due to the fact that they are tied to a permanent. Putting an aura on a creature makes that creature essentially worth two cards so if that creature were than to get Doom Bladed it is going to be a one for two trade in your opponents favor, a situation you want to avoid at all costs. Equipment is significantly better in this regard in the fact that it only gets dropped and stays on the field. Rancor overcomes this natural predisposition of auras being the worse card type due to the fact that it comes back to your hand. A one drop aura that gives your creatures +2/+0 and trample is pretty dang decent but one that also bounces back to your hand once it leaves play is amazing. So even if the enchanted creature bites the dust you don’t lose excessive value because the enchantment comes right back to your hand, ready to enchant a couple more. In addition to being the best value among auras the fact that it is great among dang near all creatures is awesome too. Some auras really are designed to be paired with a big or small creature but Rancor is great among all. It turns your little dudes into a threat your opponent needs to deal with and it turns your non-trampling finisher into a monster that your opponent either needs an answer to or loses the game. Rancor is great card in the way that it is powerful but not too over powered. I am incredibly psyched to see this card in a Type 2 environment once again.

Core-sets have kind of gotten into the habit of printing a big Timmy mythic when it comes to green. They print cards that are big and impressive but not too tournament worthy. While Elderscale Wurm might not be making into all Mono Green main boards you can bet some serious money he will be showing up in the sideboard. Elderscale Wurm is great because for seven mana he fits the requirements for a worthy seven drop. For a seven drop to be worth putting into a deck it needs to be stronger than the popular six drops (no one wants to pay seven mana for a creature that gets toppled by a six drop). This wurm is a 7/7, plenty enough strong enough to deal with a Titan and he has trample which is incredibly relevant. You can produce a 100/100 but if your opponent has creatures to chump block your beast it could be an infinity/infinity and it wouldn’t matter. Trample means that your opponent is going to be on a clock once he comes into play. But the 7/7 trampler is not the great thing about this card. His second ability more or less completely shuts down RDW. RDW relies on its burn spells as finishers and with the wurm on the field it completely negates that. Elderscale Wurm gurantee’s that you are safely out of burn range and it also is big enough that it is going to be tricky for your opponent to burn him out which is RDW’s primary means of removal. The wurm is also a card that is completely worth mentioning because once rotation comes around we are going to be losing most of the six drop creatures we have come to rely on for our finishers. Not only are we seeing the loss of the titans but also Wurmcoil Engine, leaving us with a little gap as far as six drops goes or atleast until RTR comes out. In no way would this gap be a bad thing though. It would be really cool to see players using the powerful four and five drops which are available as well as turning to some of the bad ass seven drops which haven’t seen any play due to titans. Anyway, Elderscale Wurm is great sideboard tech and will definitely be seeing atleast a bit of tournament play.

Thragtusk is pretty freaking sweet card. He kind of takes the place of Obstinate Baloth or Loxodon Hierarch as the life gaining beast of the format. The one negative to the card is that it costs one more than what we are accustomed to this creature archetype costing but it is significantly more powerful than the others. First off Thragtusk is a 5/3; a creature which can go toe to toe with dragons and angels. That five power makes him a card that gains you life and provides a big enough threat to your opponent that he or she is going to need to deal with it and even if they do they are left with something else to deal with it. This is what seals the deal on the awesomeness of the card. Once your opponent deals with it he or she is then facing another big beast staring them down. Thragtusk is amazing because it is a total of eight power for five mana in addition to five life all in one card. I know value when I see it and Thragtusk is full of it. Not only a great card for your side board against any and all faster paced decks but it is also powerful enough to find a place in most decks running green. Definitely keep your eye out for this bad boy.

I saved the most exciting cards for last and boy are they exciting. Most of the cards I have talked about so far are all pretty exciting for casual formats and Type 2 but nothing powerful enough to make it into Modern or the Eternal formats other than the following. Let’s start with the least exciting one first.

Liliana of the Veil is an incredibly strong planeswalker and arguably the best one since the Mind Sculptor. As powerful as Jace was, we were also given baby Jace who wasn’t nearly as powerful as the Mind Sculptor but served an incredibly important position of balancing him out by providing another answer to the ridiculous card. I feel Liliana of the Dark Realms fills a similar role in regards to Liliana of the Veil. While the new Lily is definitely less powerful than Innistrads version it is something that will still definitely be seeing some play in Type 2 and could potentially see some play in the Modern scene. Lily is a pretty powerful planeswalker in a couple of senses. First she provides you an answer to other Lilianas. Second she can kill most creatures opposing you once she hits the field. Now this is the one real downside to the card, she doesn’t pass the planeswalker test meaning it can’t protect itself the turn it hits the field. The reasons Jace and Lily are so powerful is that they hit the field and then are able to deal with any threat on the field and still be alive. This new Lily is able to deal with any threats on the field but dies in the effort.

Something worth noting about this new black planeswalker though is that both her ultimate and her +1 both just say Swamp, not just basic Swamp. This means that you can fetch shocklands and that your shocklands are going to be able to produce you a crap ton of mana once you ultimate her. That’s another problem with the card; her ultimate just isn’t up to par. Ultimating with the Mind Sculptor or Ajani Vengeant more or less means victory for you. It’s hard to come back from losing your deck or hand or lands but simply having an abundance of mana doesn’t necessarily mean defeat. Sure you will be able to play dang near anything in your deck but you are going to need other cards to win. None the less, Liliana of the Dark Realms is still a great card and will definitely be an all star in most UB control builds in both Type 2 and Modern, allowing you to build your mana base over time while also fighting off opposing threats. Her ultimate will really shine when you are running finishers such as Eldrazi or Blightsteel Colossus. Honestly I hope she is going to make Griselbrand a viable finisher in Type 2 outside of Frites and Solar Flare.

The next card is probably the least exciting out of these last three but it is probably going to see the most play in Eternal Formats and Modern.

M13 marks the return of exalted and it is back in new and exciting ways. We have seen it on new creatures and tied in with new abilities but Cathedral of War marks the most exciting addition to the mechanic by making its debut on a land. Teetering Peaks is a card that feels relatively comparable to the Cathedral and it sees quite a bit of play in all Red decks because it is a great card. Whenever a land is able to give you some sort of value in addition to being a land is absolutely great. Teetering peaks was great because you get that +2 boost regardless of how many people are attacking but it was unfortunately only for that turn. Cathedral is going to be a problem because it’s going to turn every creature you play into something a little more lethal and they will be until your opponent has an answer for it. It is a good thing the Titans are rotating out because fetching a couple of these bad boys with a Primeval Titan would be absolutely degenerate. These are going to be finding spots in almost every creature based deck from Maverick to Delver. Here is just one more reason to run Ghost Quarter in the main board.

So there has been quite a bit of speculation around who the white planeswalker was going to be and it has finally been announced and it is something brand spankin’ new.

While not the most powerful planeswalker ever printed (or most powerful Ajani printed for that matter) Ajani, Caller of the Pride is pretty dang fantastic. Three mana for a planeswalker is always an incredible deal so even out the cheapness of the card wizards has to always make sure it isn’t overly powerful. So right off the bat it is worth mentioning that this new Ajani doesn’t pass the planeswalker test; it can’t defend itself. The thing that is pretty cool about this new Ajani though is that even though he is unable to protect himself once he hits play, he does have a starting loyalty of four so realistically 5 loyalty once it comes to your opponents turn, making him tough enough to survive most assaults that will be coming at him turn three or four.  While it doesn’t serve as a direct answer to your opponents threats it does do a few exciting things that are new for three drop planeswalkers. Baby Jace and Liliana of the Veil were both designed with a +1 that yielded an equal amount of card gain or advantage among all players, for example both players drawing or discarding a card. This was important for this class of planeswalkers because three mana for a permanent that also gains loyalty by yielding you card advantage would be absolutely and completely broken. Ajani breaks the trend of equal card gain in his +1 but substitutes it with an ability that is only effective when you have creatures on the field, making him more or less useless when he hits the field alone. Now his +1 ability is clearly best for beefing up your creatures but he is also great in a format where +1/+1 counters act as an important part of a mechanic. In addition to boosting your creatures, he can also effectively shut down undying creatures on your opponent’s side.

Another really awesome thing about this new Ajani is that he is great in both early and late game. Imagine finally sticking a Sun Titan (oh yeah, Sun Titan brings this guy back) turn eight but you are staring down a field of titans on your opponents side. And then your next turn starts and you drop an Ajani and give your Sun Titan flying and double strike. That might be a little tough for your opponent to come back from. Liliana of the Dark Realms was a little under powered due to her ultimate not being necessarily game ending but that is in no way the case for Ajani, Caller of the Pride. Say you are able to ultimate Ajani when you are still at twenty life. Your opponent is going to be staring down forty power on the board dispersed among twenty bodies. The only way they are going to survive the next turn is if they have a Day of Judgment or a Severe the Bloodline otherwise they are screwed. The fact that his ultimate produces 2/2s bodies instead of 1/1s is ridiculous. Being able to produce a lethal army late game when your life is at less than half is just so awesome. This new Ajani feels very similar to the original but significantly more powerful. Sure Ajani Goldmane can +1 with an empty field but Ajani, Caller of the Pride has a significantly more powerful ultimate and – ability and it is cheaper and starts with more loyalty.

So despite not passing the Planeswalker test he is definitely going to be seeing some play. He is going to fit in perfectly with any white aggro decks and unfortunately Humans. This new Ajani has found the perfect balance between power and cost and feels powerful but not in any way overpowered. He will most definitely be seeing play in Type 2 and it is very likely he will be showing up in Modern and possibly even Legacy.

So that is it for now. While we have been shown a majority of the exciting and most anticipated cards from the set we still have only seen one mythic out of blue so far and there is still one more mythic to be revealed in the other colors as well excluding green.

So what are your guys’ opinion on the set so far? What are your feelings on the new planeswalkers? Are they totally rad or just kind of stupid? What do you think of the legendary cycle? Are you going to miss the titans? Let me know in the comments below!

Also, found this picture and it made me laugh. Thought you guys might appreciate it.

Follow

Get every new post delivered to your Inbox.

Join 854 other followers